{"id":83702,"date":"2021-09-30T16:44:10","date_gmt":"2021-09-30T14:44:10","guid":{"rendered":"https:\/\/skillbest.com\/elearning-gamification-are-you-still-learning-or-are-you-already-playing\/"},"modified":"2022-11-28T16:35:39","modified_gmt":"2022-11-28T15:35:39","slug":"elearning-gamification-are-you-still-learning-or-are-you-already-playing","status":"publish","type":"post","link":"https:\/\/skillbest.com\/en\/elearning-gamification-are-you-still-learning-or-are-you-already-playing\/","title":{"rendered":"e-Learning Gamification &#8211; Are you still learning or are you already playing?"},"content":{"rendered":"<div class=\"wpb-content-wrapper\"><p>[vc_row unlock_row_content=&#8221;yes&#8221; row_height_percent=&#8221;0&#8243; override_padding=&#8221;yes&#8221; h_padding=&#8221;0&#8243; top_padding=&#8221;2&#8243; bottom_padding=&#8221;2&#8243; overlay_alpha=&#8221;50&#8243; gutter_size=&#8221;3&#8243; column_width_percent=&#8221;100&#8243; shift_y=&#8221;0&#8243; z_index=&#8221;0&#8243;][vc_column column_width_percent=&#8221;100&#8243; gutter_size=&#8221;3&#8243; overlay_alpha=&#8221;50&#8243; shift_x=&#8221;0&#8243; shift_y=&#8221;0&#8243; shift_y_down=&#8221;0&#8243; z_index=&#8221;0&#8243; medium_width=&#8221;0&#8243; mobile_width=&#8221;0&#8243; width=&#8221;1\/1&#8243;][vc_row_inner row_inner_height_percent=&#8221;0&#8243; overlay_alpha=&#8221;50&#8243; gutter_size=&#8221;3&#8243; shift_y=&#8221;0&#8243; z_index=&#8221;0&#8243;][vc_column_inner column_width_percent=&#8221;100&#8243; gutter_size=&#8221;3&#8243; overlay_alpha=&#8221;50&#8243; shift_x=&#8221;0&#8243; shift_y=&#8221;0&#8243; shift_y_down=&#8221;0&#8243; z_index=&#8221;0&#8243; medium_width=&#8221;0&#8243; mobile_width=&#8221;0&#8243; width=&#8221;1\/1&#8243;][vc_custom_heading text_color=&#8221;color-554342&#8243; heading_semantic=&#8221;h1&#8243; text_size=&#8221;fontsize-197929&#8243; text_transform=&#8221;uppercase&#8221; uncode_shortcode_id=&#8221;188005&#8243; text_color_type=&#8221;uncode-palette&#8221;]e-Learning Gamification[\/vc_custom_heading][vc_empty_space empty_h=&#8221;0&#8243;][vc_separator sep_color=&#8221;color-554342&#8243; el_width=&#8221;10%&#8221; el_height=&#8221;1px&#8221;][\/vc_column_inner][\/vc_row_inner][vc_row_inner][vc_column_inner width=&#8221;1\/1&#8243;][vc_custom_heading text_color=&#8221;color-154192&#8243; text_font=&#8221;font-604939&#8243; text_size=&#8221;fontsize-101650&#8243; text_weight=&#8221;400&#8243; uncode_shortcode_id=&#8221;381164&#8243; text_color_type=&#8221;uncode-palette&#8221;]e-Learning Gamification: Are you still learning or are you already playing?[\/vc_custom_heading][\/vc_column_inner][\/vc_row_inner][vc_custom_heading text_color=&#8221;color-154192&#8243; heading_semantic=&#8221;h3&#8243; text_font=&#8221;font-604939&#8243; text_size=&#8221;&#8221; text_weight=&#8221;400&#8243; uncode_shortcode_id=&#8221;324576&#8243; text_color_type=&#8221;uncode-palette&#8221;]We show what added value e-learning games deliver and what e-learning providers can learn from video games.[\/vc_custom_heading][vc_column_text uncode_shortcode_id=&#8221;615330&#8243;]About two and a half centuries ago, video games were still a long way off. Nevertheless, toward the end of the 18th century, Friedrich Schiller wrote down a sentence that many gaming enthusiasts today would double underline: &#8220;Man is only fully man where he plays.&#8221; Even though Schiller did not understand the word &#8220;play&#8221; to mean what we imagine it to mean today, this aphorism still holds true in general. Gaming, especially video gaming, is booming and seems to make people happy. Every year, hundreds of thousands of people flock to video game trade shows like E3 and Gamescom. A visit to these trade fairs is not only worthwhile for gamers, <a href=\"https:\/\/skillbest.com\/e-learning-oesterreich\/\">e-learning providers<\/a> can also learn a thing or two there. Because: e-learning enriched with elements from video games <strong>keeps motivation high and promotes learning success<\/strong>. Below, we&#8217;ll take a look at what exactly is meant by <strong>e-learning gamification<\/strong> and what elements e-learning games should include.[\/vc_column_text][vc_custom_heading text_color=&#8221;color-154192&#8243; heading_semantic=&#8221;h3&#8243; text_font=&#8221;font-604939&#8243; text_size=&#8221;fontsize-898198&#8243; text_weight=&#8221;400&#8243; uncode_shortcode_id=&#8221;859610&#8243; text_color_type=&#8221;uncode-palette&#8221;]e-Learning Gamification: This is what it means[\/vc_custom_heading][vc_column_text uncode_shortcode_id=&#8221;604484&#8243;]Gamification&#8221; is basically the application of video game mechanics and elements in non-video game contexts &#8211; especially didactic ones. In recent years, gamification has received a strong boost in didactics or <a href=\"https:\/\/skillbest.com\/mit-edidatik-zum-lernerfolg\/\">e-didactics<\/a>. And that makes sense, because the advantages of video games and the <a href=\"https:\/\/skillbest.com\/sechs-elearning-vorteile-die-sie-unbedingt-kennen-sollten\/\">e-learning benefits<\/a> can be ideally combined. The result of this combination: sustainable learning success through the targeted addressing of <a href=\"https:\/\/skillbest.com\/elearning-motivation\/\">e-learning motivational factors<\/a>. <strong>e-learning gamification<\/strong> promotes both extrinsic and intrinsic motivation of learners, which leads to better internalization of learning content. Now let&#8217;s take a look at what elements make for the positive impact of e-learning games.[\/vc_column_text][vc_custom_heading text_color=&#8221;color-154192&#8243; heading_semantic=&#8221;h3&#8243; text_font=&#8221;font-604939&#8243; text_size=&#8221;fontsize-898198&#8243; text_weight=&#8221;400&#8243; uncode_shortcode_id=&#8221;993866&#8243; text_color_type=&#8221;uncode-palette&#8221;]These elements should be included in e-learning games[\/vc_custom_heading][vc_column_text uncode_shortcode_id=&#8221;604513&#8243;]<strong>Immersive stories<\/strong><br \/>\nA video game without a good story doesn&#8217;t work. Players must have the feeling that they can become part of the story and actively shape its course. The situation is similar with e-learning. Gripping <a href=\"https:\/\/skillbest.com\/elearning-mit-storytelling\/\">storytelling<\/a> addresses needs such as meaningfulness or striving for meaning and guarantees focused engagement with the learning content.<\/p>\n<p><strong>Openness and choice<\/strong><br \/>\nSo-called &#8220;open world games&#8221; are very popular in video game circles. In it, users roam a largely open game world and begin missions in a self-determined and self-responsible manner. Even though it will not be possible to make e-learning offerings completely open, this approach should be considered in the design. Possibilities of decision and choice promote self-determined learning and address the experience of autonomy.<\/p>\n<p><strong>Quests<\/strong><br \/>\nWhether it&#8217;s a quiz, a tricky puzzle, or a groundbreaking decision-making opportunity: Video games thrive on well-dosed challenges. These quests motivate and keep gamers in the flow of the game. This can be applied one-to-one to e-learning offerings. e-Learning offerings that are enriched with challenges have been shown to boost learner motivation.<\/p>\n<p><strong>Rewards<\/strong><br \/>\nAnyone who has completed a challenge wants to be rewarded. It&#8217;s the same in video games as it is in e-learning offerings. Rewards such as digital badges, scores, or progress bars that gradually fill up have a motivating effect and encourage you to try questions again or solve puzzles better.<\/p>\n<p><strong>Live feedback<\/strong><br \/>\nIn video games, wrong decisions can often have serious consequences: Characters die, game progress vanishes into thin air, or valuable items are lost. While it doesn&#8217;t have to be quite as dramatic in the context of e-learning offerings, thoughtful and immediate feedback makes sense. It is not enough to comment on a wrong answer with &#8220;Unfortunately wrong&#8221;. Learners need to know what they did wrong and be motivated by the live feedback to solve the task again.[\/vc_column_text][vc_custom_heading text_color=&#8221;color-154192&#8243; heading_semantic=&#8221;h3&#8243; text_font=&#8221;font-604939&#8243; text_size=&#8221;fontsize-898198&#8243; text_weight=&#8221;400&#8243; uncode_shortcode_id=&#8221;194764&#8243; text_color_type=&#8221;uncode-palette&#8221;]Lifesaver: Best Practice from Great Britain[\/vc_custom_heading][vc_column_text uncode_shortcode_id=&#8221;206361&#8243;]The fact that the above-mentioned elements from video games and e-learning can be combined has been proven many times by companies and e-learning providers in recent years. One of these impressive examples of <strong>e-learning gamification<\/strong> is <a href=\"https:\/\/www.resus.org.uk\/public-resource\/how-we-save-lives\/lifesaver-learning\">Lifesaver<\/a>, a project of the Resuscitation Council (UK). The organization, which focuses on proper resuscitation in medical emergencies, has launched a website and app that provide fun training in resuscitation techniques. Lifesaver has everything a best practice for <strong>e-learning gamification<\/strong> needs: an engaging story, time limits, scoring, and online leaderboards. Meanwhile, the award-winning e-learning offering has also been expanded to include a VR option. Our conclusion: The mix of game and film makes Lifesaver an engaging e-learning experience with added value.[\/vc_column_text][vc_raw_html]PGlmcmFtZSB3aWR0aD0iODAwIiBoZWlnaHQ9IjYwMCIgc3JjPSJodHRwczovL3d3dy55b3V0dWJlLmNvbS9lbWJlZC9VVkxqMjdvbHhBZyIgdGl0bGU9IllvdVR1YmUgdmlkZW8gcGxheWVyIiBmcmFtZWJvcmRlcj0iMCIgYWxsb3c9ImFjY2VsZXJvbWV0ZXI7IGF1dG9wbGF5OyBjbGlwYm9hcmQtd3JpdGU7IGVuY3J5cHRlZC1tZWRpYTsgZ3lyb3Njb3BlOyBwaWN0dXJlLWluLXBpY3R1cmUiIGFsbG93ZnVsbHNjcmVlbj0iIj48L2lmcmFtZT4=[\/vc_raw_html][vc_custom_heading text_color=&#8221;color-154192&#8243; heading_semantic=&#8221;h3&#8243; text_font=&#8221;font-604939&#8243; text_size=&#8221;fontsize-898198&#8243; text_weight=&#8221;400&#8243; uncode_shortcode_id=&#8221;484982&#8243; text_color_type=&#8221;uncode-palette&#8221;]e-Learning Gamification at skillbest[\/vc_custom_heading][vc_column_text uncode_shortcode_id=&#8221;326527&#8243;]The necessary pinch of gamification is also a fixed component of the e-learning conception process for us. However, we are not interested in including a challenge or ranking at any price. At <strong>skillbest<\/strong>, we focus on the learning goals of the learners and develop an e-didactic concept based on this that has a lasting effect. Depending on the requirements and e-learning format, we sometimes integrate more video game elements and sometimes less. A few examples: While our e-learning format <a href=\"https:\/\/skillbest.com\/e-learning-format\/skillcards-memory-effect\/\">skillcards<\/a> focuses on tasks and challenges, with <a href=\"https:\/\/skillbest.com\/e-learning-format\/skillstory-elearning-storytelling\/\">skillstory<\/a> we concentrate on a gripping story and let learners become heroes. Live feedback, which is indispensable in video games, plays a crucial role in our <a href=\"https:\/\/skillbest.com\/e-learning-format\/skillchat-dialogue-simulation\/\">skillchat<\/a> e-learning format, for example. If you want to learn more about how we understand and practically implement <strong>gamification at skillbest e-Learning<\/strong>, we recommend our brand new Best Practices. There we show you how an order in a bakery becomes an exciting mini-game and what challenges delivery service employees have to master.[\/vc_column_text][vc_row_inner][vc_column_inner column_width_percent=&#8221;100&#8243; position_vertical=&#8221;middle&#8221; align_horizontal=&#8221;align_center&#8221; gutter_size=&#8221;3&#8243; overlay_alpha=&#8221;50&#8243; shift_x=&#8221;0&#8243; shift_y=&#8221;0&#8243; shift_y_down=&#8221;0&#8243; z_index=&#8221;0&#8243; medium_width=&#8221;0&#8243; mobile_width=&#8221;0&#8243; width=&#8221;1\/1&#8243;][vc_button button_color=&#8221;color-154192&#8243; border_width=&#8221;0&#8243; link=&#8221;url:https%3A%2F%2Fskillbest.com%2Felearning-best-practices%2F|title:Our%20Best%20Practices|&#8221; button_color_type=&#8221;uncode-palette&#8221; uncode_shortcode_id=&#8221;614174&#8243;]Our Best Practices[\/vc_button][\/vc_column_inner][\/vc_row_inner][\/vc_column][\/vc_row]<\/p>\n<\/div>","protected":false},"excerpt":{"rendered":"<p>Video game elements promote learning success. We show how we understand e-learning gamification and provide examples of its success.<\/p>\n","protected":false},"author":1,"featured_media":80830,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"h5ap_radio_sources":[],"footnotes":""},"categories":[514,517,519],"tags":[399,418,439],"class_list":["post-83702","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-digital-learning","category-web-based-trainings-en","category-e-learning-strategies","tag-best-practices-en","tag-e-learning-formats","tag-gamification-en"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v27.3 (Yoast SEO v27.3) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>e-learning gamification - you already play - skillbest GmbH<\/title>\n<meta name=\"description\" content=\"Video game elements promote learning success. 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We show how we understand e-learning gamification and provide examples of its success.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/skillbest.com\/en\/elearning-gamification-are-you-still-learning-or-are-you-already-playing\/\" \/>\n<meta property=\"og:site_name\" content=\"skillbest GmbH\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/skillbest.elearning\/\" \/>\n<meta property=\"article:published_time\" content=\"2021-09-30T14:44:10+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2022-11-28T15:35:39+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/skillbest.com\/wp-content\/uploads\/2021\/09\/e-Learning-Gamification-Lernst-du-noch-oder-spielst-du-schon.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1200\" \/>\n\t<meta property=\"og:image:height\" content=\"627\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"G\u00fcnther Veit\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@Skillbest_GmbH\" \/>\n<meta name=\"twitter:site\" content=\"@Skillbest_GmbH\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"G\u00fcnther Veit\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"7 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/skillbest.com\\\/en\\\/elearning-gamification-are-you-still-learning-or-are-you-already-playing\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/skillbest.com\\\/en\\\/elearning-gamification-are-you-still-learning-or-are-you-already-playing\\\/\"},\"author\":{\"name\":\"G\u00fcnther Veit\",\"@id\":\"https:\\\/\\\/skillbest.com\\\/en\\\/#\\\/schema\\\/person\\\/ad6a195e46df51c40c26d944a34a4ccf\"},\"headline\":\"e-Learning Gamification &#8211; Are you still learning or are you already playing?\",\"datePublished\":\"2021-09-30T14:44:10+00:00\",\"dateModified\":\"2022-11-28T15:35:39+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/skillbest.com\\\/en\\\/elearning-gamification-are-you-still-learning-or-are-you-already-playing\\\/\"},\"wordCount\":1391,\"publisher\":{\"@id\":\"https:\\\/\\\/skillbest.com\\\/en\\\/#organization\"},\"image\":{\"@id\":\"https:\\\/\\\/skillbest.com\\\/en\\\/elearning-gamification-are-you-still-learning-or-are-you-already-playing\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/skillbest.com\\\/wp-content\\\/uploads\\\/2021\\\/09\\\/e-Learning-Gamification-Lernst-du-noch-oder-spielst-du-schon.jpg\",\"keywords\":[\"best practices\",\"e-learning formats\",\"gamification\"],\"articleSection\":[\"Digital learning\",\"Web Based Trainings\",\"e-Learning strategies\"],\"inLanguage\":\"en-US\"},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/skillbest.com\\\/en\\\/elearning-gamification-are-you-still-learning-or-are-you-already-playing\\\/\",\"url\":\"https:\\\/\\\/skillbest.com\\\/en\\\/elearning-gamification-are-you-still-learning-or-are-you-already-playing\\\/\",\"name\":\"e-learning gamification - you already play - skillbest GmbH\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/skillbest.com\\\/en\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/skillbest.com\\\/en\\\/elearning-gamification-are-you-still-learning-or-are-you-already-playing\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/skillbest.com\\\/en\\\/elearning-gamification-are-you-still-learning-or-are-you-already-playing\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/skillbest.com\\\/wp-content\\\/uploads\\\/2021\\\/09\\\/e-Learning-Gamification-Lernst-du-noch-oder-spielst-du-schon.jpg\",\"datePublished\":\"2021-09-30T14:44:10+00:00\",\"dateModified\":\"2022-11-28T15:35:39+00:00\",\"description\":\"Video game elements promote learning success. 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