Video game elements promote learning success. We show how we understand e-learning gamification and provide examples of its success.
Companies and learners should be aware of these e-learning benefits. We vividly demonstrate the advantages that e-learning brings.
Interactive learning methods and e-learning belong together. We define interactive learning methods and present the main advantages.
e-Learning is more than a digitized presentation. We provide an e-learning definition and show what e-learning is all about.
e-Learning without an e-didactic concept is meaningless. We show how we understand e-didactics and provide examples from skillbest practice.
Motivational factors are what make e-learning successful. We present six building blocks that sustainably promote e-learning motivation.
e-Learning in the B2B sector is an efficient means of addressing customers, partners and dealers in a target group-oriented manner.
e-Learning KPI's are not easy to see, but used correctly, they give you feedback on your continuing education program.
by Günther Veit
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